TheRed Dead Redemptiongames are famous for their great storytelling and open worlds that really capture the flavour of the Wild West . Red Dead Redemption 2did an excellent job showing the struggles and friendships of a bunch on the run , specially with a camp that changed as the chronicle advance . But to make a potentialRed Dead Redemption 3even better , it could let in a impregnable base - edifice system like the one inStarfield .

InRDR3 , players could take a role , whether it ’s a pre - established character like Charles or Sadie or someone unexampled entirely , and turn an forsake place into a lively crew headquarters . Taking pool stick fromStarfield’soutpost system , RDR3could support gathering resources , building authoritative adeptness , and bringing in specialists to improve the ring ’s operations . This variety ofsystem would add a strategical chemical element to the game , permit player custom-make their hideout with defensive structure , storage , and crafting areas tomake telling outposts .

Red Dead Redemption 3 Needs To Let Players Design Their Base

Let Players Make The Hideout

One of the serious things about mod gaming isthe popularity of base - building , which lets player put their own stamp on the plot world . Whether creating elaborated small town inFallout 4or set up strategic outpost inStarfield , progress a root word gives a veridical good sense of advancement and possession that enhance investment in the plot ’s story . Finding resources , design the layout cautiously , and look out the task produce from a childlike start to a stronghold could be pay back inRed Dead Redemption 3 .

Red Dead 2 foreshadowed the deaths of these characters during the path of its story .

This feature film creates a strong connection to the game world , take in players palpate like they ’re actively shaping their own level . It give-up the ghost beyond just completing pursuance and following a rigid path , setting up important choice that affect the gang ’s surroundings . This increase sense of command not only adds to replay time value but also allows players to show off their creativity and strategical skills .

Fallout 5 character in power armour with the Starfield keyart

Building the gang ’s hideout , placing defenses thoughtfully , and tailor-make the interior to match the crew ’s personalities could all be exceptionally fun addition to theRed Dead Redemptionexperience . This variety of plus would fit perfectlyinto the existing gameplay , meliorate the metre spent with the game without feel forced or cumbersome .

Starfield Had A Great Outpost System

There Is A Lot To Build

Starfield’soutpost system present an interesting idea about how edifice bases could work in the Wild West setting ofRed Dead Redemption . InStarfield , players can claim land on almost any major planet , allow them typeset up operations in unwelcoming place or area filled with resource . It ’s not just about how things reckon ; it ’s also about how they act upon . Players can congeal up machines to gather important mineral , produce power sources for their operations , and build up living spaces for their squad .

Starfield has its ups and John L. H. Down but Fallout 5 can definitely learn from what went decent and why to make a much better experience for participant .

What ’s majuscule aboutStarfield’ssystem is its flexibility and the way dissimilar parts work together . Each item , from basic storage containers to advanced inquiry research lab , has a specific social function and connects with others . For exemplar , resource extractors occupy entrepot containers , which then furnish machines that produce advance material . These materials can then be used to create more complex buildingsor improve existing 1 . This arrangement encourage thespian to think carefully about how they manage resources and design their fundament for the best carrying out .

Characters from Red Dead Redemption 2.

Starfield’soutpost system is n’t just a side feature ; it ’s akey part of the gameplay that blends exploration , fight , and crafting , giving players a real sensory faculty of advance as they establish their own district in the biz . It ’s the sort of thing that could be great in a Wild West ready likeRed Dead Redemption 3 .

Arthur Did A Lot To Upgrade The Camp In RDR2

There’s Already A Similar System

Red Dead Redemption 2gives players a taste of gang management and ingroup evolution through Arthur Morgan ’s experience with the Van der Linde gang . While it does n’t have a full - fledged radix - edifice system , the cantonment act as a exist hubthat shows the gang ’s achiever and how Arthur impacts it . player can help improve the camp by donating money , doing chores , buying upgrades , and completing requests , all of which affect the gang ’s team spirit and well - being .

There is a lot of grounds that Rockstar was set up the protagonist for RDR3 all along , and it was right under our nose the whole time .

Players can upgrade the camp using the Ledger . upgrade can be made to support spaces , intellectual nourishment supplies , medicine , and ammo , each provide actual benefit . For model , upgrading Dutch ’s collapsible shelter encourages gang membersto pitch shot in more money , while improving Arthur ’s black Maria allows for quick change of location and better groom supply . It ’s also possible to improve Pearson ’s chuckwagon for good food and the chance to craft satchels , boost Arthur ’s skills .

Arthur and abigail with pink outer glow and john in background blurred Red Dead Redemption 2.

There are also enhancive upgrades that Pearson can make using beast pelt , letting musician give the camp a personal tinge . Although the system is somewhat limited , it efficaciously wind camp improvements into the biz , rewarding involvement and creating a sense of ownership over the work party ’s home . Arthur can even gainfast travel from his wagon upgrades . These kinds of things show that there ’s a actual mechanic concealing beneath that could be elaborate on .

A Gang Hideout System Is The Logical Next Step

This Is The Future of Wild West Games

The move fromRDR2to a potentialRed Dead Redemption 3should contribute a big betterment in how the protagonist bring with a gang . While the upgrade system inRDR2was play , it did n’t explore everything that could be done . A good gang hideout organization would let players mold their felon experience more fully .

What kind of building players choose and how they arrange them would affect the gang ’s morale , abilities , and storytelling .

Turning an old outpost or rundown ranch into a hard cornerstone and carefully pick its localisation for strategical advantages , resource , and defenses would be unbelievable . Players could garner supplies by hunting , scavenging , or even raiding other gangs , using those materials to build important facilities like horse barn , armories , ginmill , and quiescence quarters . What sort of building musician opt and how they set them would sham the pack ’s esprit de corps , abilities , and storytelling .

Red Dead Redemption 2 Jack over an image of camp with colorized redness

Custom Image by Jorge Aguilar

Games likeFallout 4andStarfieldshow that players like construction radical and customise their spaces . Starfield’ssystem of create outposts on different planets could inspire a gang den organization that includes defenses . The size of it of the crew could also change gameplay dynamics . As the gang grows , the hideaway could expand and attract new member with special skills and stories . These member could leave singular serviceslike gunsmithing , healing , or strategic advice , making a real difference in the gang ’s success .

Arthur had a lower-ranking love interest and the developer forget a lot of hint as to who it was , and it gain a lot of sense looking back at it .

This would work well in a subsequence whereJack is a gang leader . Players would ask to manage resource sagely , balance contiguous needs with next growth to assure their gang boom in a hard Western place setting . elysian byStarfield’ssystem , the supporter could get together resources , build the necessary facilities , and pull in specialist to tone up their gang ’s efforts . The choices made would greatly influence the gang ’s survival and touch the overall story , make for well-heeled instrumentalist agency .

The Red Dead Redemption 2 crew with Arthur, Dutch and Sadie on their horses

This base - building approximation would not just make the gameplay more interesting but also beef up the emotional ties role player have with their gang . Each win and loss would palpate more crucial . It ’s the kind of feature that would makeRed Dead Redemption 3a peachy continuation toRDR2 , which set the bar very high for player expectations .

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Dutch from Red Dead Redemption 1 on a cliff

The entire Van Der Linde gang from Red Dead Redemption 2 together around a campfire

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