Although entropy onCapcom ’s forthcoming subsequence toOkamiis still in shortsighted supply , it ’s been confirmed that the biz will be making use of the company ’s in - house RE Engine . The originalOkami , first released for the PlayStation 2 in 2006 , was developed by the now - defunct Clover Studio , led byDevil May CryandBayonettacreator Hideki Kamiya - and though the biz had its devoted fans , the only sequel that it received in the years after was the DS - exclusiveOkamiden . Now , however , a newOkamisequel is in development , again led by Hideki Kamiya and his newly established studio , Clovers .

As has been confirmed in an consultation withIGN , the subsequence toOkamiwill be making use of Capcom ’s proprietary RE Engine- the same locomotive that ’s been used for recent and upcoming Capcom releases likeDragon ’s Dogma 2,Street Fighter 6 , andMonster Hunter Wilds . The choice to use the RE Engine was confirmed by Kiyohiko Sakata , a producer at Machine Head Works , a studio apartment which is serve in the development of theOkamisequel , and Capcom manufacturer Yoshiaki Hirabayashi .

Okami 2 Will Be Created In RE Engine, Confirmed By Machine Head Works Producer Kiyohiko Sakata

The Okami Sequel Is A Collaboration Between Clovers, Capcom, And Machine Head Works, Using The RE Engine

As explain by Sakata , Machine Head Works is " move sort of like a span between Clovers and Capcom " while work on theOkamisequel and additionally assisting the master developer , Clovers , in using the RE locomotive . When require by IGN what the RE Engine is provide for the ontogenesis of the sequel , the developer were ineffectual to give specific details butstressed that the engine is the right shaft for the caper , and will allowtheOkamisequel to outdo the 2006 original .

With a long - wait sequel on the horizon , fans should take advantage of a big discount to snatch up the cult definitive Okami while they can .

Hirabayashi , for example , submit that the RE locomotive engine would be vital for realise director Hideki Kamiya ’s " artistic dreams " for the sequel , with Kamiya himself say that " RE Engine is of course famed for showing the safe of the games that they have . " However , while the developer of theOkamisequel are confident in the capability of the RE Engine , some fans of the original game are worried that it might not be on the nose suited to the game ’s indigence .

Stray Bead From Okami on a blurred background from the game

Fans Are Concerned That Okami 2 Being Created In RE Engine Could Be Problematic

Some Fans Are Pointing Towards Performance Issues In Recent RE Engine Games

While the RE Engine is mostly well - regarded , some devotee on places likeRedditareconcerned about what its use might mean for theOkamisequel ’s performance . Recently released games that use the engine , likeStreet Fighter 6,Dragon ’s Dogma 2 , and the upcomingMonster Hunter Wilds , have been note to havesignificant functioning issues on PC , in part because of how heavily each game taxes a gadget ’s CPU . While it ’s too former to say how theOkamisequel might plow out , or if it ’s go to be as challenging as Capcom ’s recent biz , carrying out is a notable business organisation .

It ’s hard to say , from an remote perspective , what variety of decisions go into using one game engine over another , but RE Engine game have seemed to struggle more notably when manage with wide - candid area inhabit with legion NPCs , like the open world ofDD2 , World Tour mode inSF6 , or the more undecided maps ofWilds . AsCapcomcontinues to work on with Clovers and Machine Head play on the long - awaited continuation toOkami , any possible issues with using the RE Engine can hopefully be secure by the time of the game ’s going .

Sources : IGN , Turbostrider27 / Reddit

Oblivion Lelles shopkeeper with the docks of Anvil behind him

Pikachu

Flowers grow in a field after Okami’s Amaterasu runs by.

A flower blooms in Okami sequel’s trailer.

Amaterasu standing over a fallen old man in Okami

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