Stardew Valley
The spell ofStardew Valleycomes not only from its peaceful farming lifestyle but also from the unconstipated update that have maintain Pelican Town fresh and exciting over the year . The game ’s Lord , ConcernedApe , is currently forge onHaunted Chocolatier , but has a runway disc of surprising fan with big updates forStardew Valley . A enceinte example of this is the recent 1.6 update , which relinquish last year . This blueprint of unexpected update makes the thought of a 1.7 update quite possible and exciting .
Although there has n’t been any official Christian Bible on it , the developer ’s history suggests that fresh features and improvement could appear in the future . Given how democratic the 1.6 update was andwhat it bring , it seems likely that a 1.7 update could happen . There are plenty of new features that wouldmake a potential 1.7 updatetruly special , specially since 1.6 is already discharge and on consoles . If 1.7 comes , players will have even more reasons to return to their farm .
10Expand The Farmland
More Plots Of Land For Growing Crops In Stardew Valley
By the time multitude reach the endgame , the only affair left to do is to make the most of the nation . So , a fun matter to do inStardew Valleyis to make the most efficient farm possible . What would be more fun isif histrion could buy more land . This would n’t be so hard ; just adding a new section where tilled land can be impart would be enough . This would give players much more work to do and increase the welfare for those who run severely .
Stardew Valley Godhead ConcernedApe is experience for his deep fear for the game , and with this important modification , players can easily upgrade their breast .
These changes would n’t just make land more complicated ; they would also allow for more customization . This variety of expansion would encourage player to try new thing . More farmland would feel like a rude progressionrather than a random addition . It ’s more like giving players something to aim for , especially if it ’s expensive to buy .
9Add New Relationship Dynamics
Romance Should Have Been Expanded By Now
Right now , Stardew Valleyoffersmany romantic options , but after ten hearts are earned with a spouse , interactions commence to feel a bit dull . It would be with child if mate reacted more to actions and decisions . For instance , Clint should n’t still be pining for Emily in front of the playerif they ’re married , and Abigail ’s late - dark invites lose their magic spell once married . The current marriage ceremony system feels like the partner moved into the farmhouse , but nothing else has transfer much .
let relationships evolve is n’t only about Latinian language ; it can also create a more credible residential district . This idea is n’t about define your friendships ; there could still be platonic versions of the existing cutscenes that let thespian stay close to everyone , no matter the romantic billet . However , vulgar events should accommodate to show how relationships acquire . This variety would make the late - game feel more vital and interesting , making established relationships just as rewarding as starting new ones .
8Hiring Farm Workers For Help
A Little Capitalism Can Go A Long Way
There is a version of farmworkers thanks to the Junimo Huts , but there should be an expanded variant . Some players desire the benefit of having a farm inStardew Valleybut get threadbare of all the workplace involve . Being able topay an NPC worker would help a lot , and it ’s a characteristic that may not take much to do . Of of course , daily pay should be go through per farmworker to keep it from being too helpful .
They do n’t even have to be seen sour ; the game could just terminate or start the Clarence Day with the farm clobber in a chest or sell , depending on what the histrion picks and everything else water . In some ways , it defeats the purpose , but this could be another Jojamart direction of handling things . Jojamart is great andstarting a farming empire this waycould be a quite a little of sport .
7New Mini-Games Would Be Great
Mini-Games Would Offer More Daily Fun
It would be large to have more ways to relish free time inStardew Valley . It does n’t have to be very well done or intricate . For instance , an colonnade cabinet in the Stardrop Saloon with a classical platformer or a tricky mystifier secret plan could be enough . A weekly fishing competition could also be a fun idea , letting players showcase their acquisition against other villagers for bragging right wing andspecial rewards more than once a year .
The fairs and events are fun but tend to be a small part of the plot . That ’s fine in the other and mid - secret plan when players are very busy , but finishing the Community Center should spread out up far more things to do . mightily now , it feel like the eventsaren’t enough once all the main gameplay is done .
6New Endgame Quests Are Needed
Some Post- & Endgame Content Would Be Nice
Right now , the late - game can palpate a bit sluggish , with plenty of Au and resources but not many interesting objective . New , challenging content could reallyrevitalize this part ofStardew Valley . It ’s middling common to restart from the beginning once the everlasting farm is made , but that should n’t be the go - to resolution .
A Stardew Valley player make a tasty recreation of an in - game recipe , touch off new conversation about the delicious diversity of Pelican Town ’s food .
tot up a new end game story content would greatly increase rematch note value , give players a reason to return to their farms long after make the usual goals . This would keep the game interesting , specially for long - metre players look for more to achieve . This does n’t have to be Brobdingnagian , but some extra quest would be appreciated .
Custom Image by Jorge Aguilar
5More Things To Do in Town
It Gets Old Fast When Everything Is Done
A lively town is essential for a goodStardew Valleyexperience , but after complete the Community Center , the town feel a bit wearisome . Players have made friends with the villagers , helped them solve problems , and perchance even married one . A 1.7 update that focuses on adding in - town activitiescould really add the later game to life story . Having weekly issue in townspeople , like a farmer ’s market where players can deal extras from their farm directly to other villagers , or maybe some town beautification projects that unlock newfangled areas or shop .
Right now , most late - game activeness revolve around farming , mining , and sportfishing , which leaves the townsfolk mostly discount after the initial interaction . Even humble gain like Modern shops or some synergistic feature in live buildings would make the township more sympathetic . There should be aspecial crafting areawhere players can work with other villagers or a revamped community center that showcases local art with rotating exhibition .
4More Customization Options For Homes
Making A House Would Be A Nice Addition To 1.7
It would be great to really make theStardew Valleyfarmhouse sense like it belongs to the player . After playing for so long , the current customization options can experience pretty circumscribed . An update thatexpands home customization in version 1.7would bring sassy excitement to the recent game . pluck from what is already there feels limiting , and limits tend to be what keeps a biz from being as fun as it can be .
Being able to redesign your room layout completely or else of just moving furniture around would be much better . Adding extra rooms , like a shop or a glasshouse that connects to the house , would open up a lot of unexampled gameplay theory . More choices for shock , bulwark color , and windowpane styles would also be fantastic and would n’t necessitate as much to update . This is n’t just about looks ; it ’s aboutcreating a space that shows how far everyone has come in the gameand what they enjoy .
3Raise The Skill Cap To Keep Leveling Skills
Why Is It Still Only 10 Levels?
The accomplishment jacket feels really low-down , peculiarly consider how much histrion have to do inStardew Valley . It ’d be prissy to continuouslyimprove farming , fishing , or mining skills past grade 10 . Raising the skill ceiling in Stardew Valley 1.7 would give player a reason to plunge profoundly into their favorite activities even after attain the endgame . aright now , gain the maximum attainment level can feel a bit disappointing as the excitement fades quickly and progress ends .
go up levels could unlock even better cock , new formula , and even different gameplay features . This change would brush up the late - game experience .
It would be corking because go up levels could unlock even better tools , new recipes , and even different gameplay features . This variety would refresh the late - game experience , which feels lack and evident . Although the current end game is fun , it does n’t offer much in term of improve skills . New skill tiers would further musician to strain out different land , fishing , and excavation technique instead of sticking to their common method .
2More Post-Community Center Content
There’s Got To Be More To Do
Finishing the Community Center inStardew Valleyis great until player pull in the risky venture has ended . Instead , it should go along from there . One of the safe parts of the biz is feel a sentience of progress and accomplishment as major goals are hit . sum up more challenge would give role player a bang-up reason to keep playinglong after that great win . Even more parcel would serve a lot .
player are often surprised when they discover that the residents of Stardew Valley hate receiving poppies as a endowment - but why are they so disliked ?
Adding more contentedness after complete the Community Center is n’t just about keeping busy ; it ’s about creating an experience that make the world awake . A good melodic theme would be to have random fall back bundlesthat would volunteer random rewards . This would let thespian keep getting rewarded for put in the sentence and travail into the center .
1A New Location To Travel To On Bus
Another Town Is Better Than A Sequel
Sometimes , theStardew Valleytown palpate too full , and add a raw localisation would make thespian walk too far . Adding a new bus terminus would wreak fresh contentwithout needing to walk too far . This fresh country could be a lively coastal townsfolk with unique shops and characters or a mysterious forest filled with rare resources and hard enemies . There are so many possibilities ; research them would give players much more to do and discover .
It ’s well-fixed to see just by looking at the success of Ginger Island . Ginger Island shows how much musician appreciate new content and how worthful it can be to add together a newfangled , full developed country . A young bus stay could provide a similar prospect to tot up toStardew Valley , giving player even more gameplay to enjoy .