Summary

Like allDungeons & Dragonsclasses , a paladin ’s playstyle is determined only by the subclass they choose . Subclasses generally build on a class ' abilities and stats by allowing the player to specialise into a more specific class , something more elaborated and necessitate thanDnD ’s 12 kernel classesallow . For fighter , subclasses take the form of Oaths : set of principles a paladin swears to uphold , no matter what may abide in their way of life . Oaths also give a paladin a Seth of abilities , often impart by their frequenter deity , to aid them break their manner through said obstruction . They dissemble how a paladin can use their Channel Divinity charges to sprain the tide of struggle .

Paladins are one of the most fun classes to role - play , thanks to how entwined their curse word are with their mechanics . Each Oath includes a set of Tenets that the fighter is expected to honor , which can be very helpful in direct characterization . They also have the potency to be fabulously powerful in scrap - nobody ’s go to turn away a division that smites foes into oblivion with godlike power . Although champion are inherently strong - willed , brawny , and magnetic , just how much of each aspect they incarnate calculate entirely on the subclass their player choose . And some subclasses are good smiters than others .

D&D ’s strength lies in both its pedigree and its variety , while Pathfinder creates a sincerely expansive , various world with sci - fi capabilities .

Vecna holding a d20, with a battle between a giant and an adventurer happening in the background.

10Oath Of The Crown Is D&D’s Weakest Paladin Subclass

From Sword Coast Adventurer’s Guide

As if to prove just how powerful paladins are , their “ weak ” subclass is still quite potent . Those that come after the Oath of the Crown give themselves to a autonomous nation or leader . Their living is the police , and they ’re expected to remain fiercely patriotic to the law their leader establishes . As such , most of the Crown paladin ’s features are defensive , or relate to tanking . Champion Challenge pull its mark to duel the paladin , and they can not move more than 30 feet aside on a fail save . Turn the Tide is a moderately effective company heal .

Unlike mostDnDclasses , champion pick their subclass at horizontal surface one , entail without a very conciliatory DM , they ’re shut up into their selection for the rest of the plot .

Divine Allegiance get Crown fighter take the harm rather of their allies ( as long as the ally is within melee range ) . Unyielding Saint gives an reward on saving throw for palsy or stuns . The copestone feature , Exalted Champion , grants electric resistance to all nonmagical artillery , advantage to ally on last saving throws , and advantage to the hero on Wisdom saving throws . These are all ripe features , but not as consistently reliableas other subclasses that the paladin has .

Why I Actually Prefer D&D Powergamers & Optimizers At My Dungeons & Dragons Table - An image of the D&D wizard Mordenkainen appearing to command minions

9Oath Of Redemption Is D&D’s Hardest Paladin Subclass To Play

From Xanathar’s Guide To Everything

The Oath of Redemption is a difficult path , and that is n’t just for tang . Flavorwise , it run completely counter to what a typical combat party wants to do . buyback paladins are proficient disarmer , only share out their justice to the undead or the truly unreformable . They trust in every creature ’s inherent innocence , and will almost always try peaceful negotiation before battle . They must discover way to resolve situation with sapient tool peacefully . They ’re not unlike the Way of Tranqulitysubclass forDnDmonks .

That said , Oath of Redemption paladins are excellent negotiator ; they ’re just not very powerful in combat . Emissary of Peace grants a moderate bonus to Charisma halt for 10 instant , a slap-up blessing for diplomat . Rebuke the Violent pile radiant damage to a creature that attacks another in their presence . atmosphere of Guardian allows Redemption paladins to take the legal injury for their ally instead , and Protective Spirit ensures they do n’t die doing so . Emissary of Redemption grants permanent immunity against all creatures , so long as the hero themselves does not retaliate in any way . It ’s a solid subclass , but does n’t fully take reward of the hero ’s pith smite mechanic .

This young alteration of 5e may indeed bring in more player , the potentiality for organization bloat and conflation is spookily familiar to the days of D&D 3.5 .

Dungeons & Dragons spellcasters using magic dnd spelling casts.

8D&D’s Oath Of Glory Paladins Seek Fame Over Power

From Tasha’s Cauldron of Everything

Paladins tend to get reputations for being up their armoured codpiece , and those who follow the Oath of Glory are bound to lean into that stereotype . These paladins value action , strength , and not bad storiesto be sung of . They ’re prone to impressive feats of athleticism , but that does n’t always translate to raw combat prowess . Peerless Athlete grants them bonuses to Strength and Dexterity , showcasing their perfect body . exalt Smite is a middling effective party heal that can be performed as a bonus action after a Divine Smite .

Aura of Alacrity is a monotonous encouragement to motion focal ratio for those within the aura . Glorious Defense , as a response , grants an AC incentive to an ally after they ’ve been hit ( sort of a impostor - Shield spell ) , and a hazard for the champion to reach them with a weapon attack . Living Legend grants supernatural personal appeal , an robotlike successful collision once every turn , and complimentary rerolls on saving throws as a reaction . expletive of Glory certainly lives up to its name , but as expect , is more selfish than helpfulto the eternal rest of the political party .

7D&D’s Oath Of The Watchers Paladin Subclass Has Limited Usefulness

From Tasha’s Cauldron Of Everything

The Oath of the Watchers paladin subclass underwrite shielder against preternatural threats . As such , they hone not just their organic structure , but their nous and spirits to be unshakeable against the unfamiliar . Their abilities give them singular vantage against certain type of puppet : deviance , celestials , elementals , fey , and daimon , alongside motley bonuses related to finding and fighting against the supernatural . Watcher ’s Will grant an reward to the champion and their friend on Intelligence , Wisdom , and Charisma salve throws . Abjure the Extraplanar turn otherworldly beings upon a failed save for a prison term .

Some D&D Dungeon Masters still dislike fictional character optimization , or “ powergaming , ” at their mesa , but these are the variety of players that excite me .

Aura of the Sentinel is the Watchers paladin ’s most powerful support feature article , granting a flat fillip to the first step of the hero and their ally , as if they ’re ready for anything . Vigilant Rebuke geminate well with Watcher ’s Will , dealing military group damage to creatures that dealt the mind invasion in the first place . Mortal Bulwark grant on-key sight , an reward against preternatural enemies , and the ability to shun foes to their original planes . Butthis subclass is really only useful when a campaign call for a good deal of transcendental monster .

Embereth Paladin art from MtG

6D&D’s Oath Of The Open Sea Paladins Are Slightly Less Limited

From Tal’Dorei Campaign Setting Reborn

Oath of the Open Seas is a unique paladin subclass in that it start from Tal’Dorei , an original safari go under evolve forCritical Role . These paladin swear an oath to the principles of sailing : the human leaning towards exemption , the force of nature , and the joy of discovery . As such , most of their abilities pertain to pee or exploration . They can use Marine Layer to create a swarm of fog that obscure profile , or Fury of the Tides to knock enemies back with a powerful wave . Aura of Liberation permit them to prevent their allies from being grappled or encumber .

At horizontal surface 15 , Open Seas paladin can start marshal the ocean ’s power more like a shot , using it to get by impairment . The slightly underwhelming capstone ability , Mythic Swashbuckler , turn them into the heroic sailors of caption , with vantage on Strength and Dexterity checks and tone-beginning rolls , Dash and Disengage as incentive actions . It ’s a unique and now and then powerful subclass , but ultimately , Oath of the Open Seas only make sense in very specific campaign configurations . If a game is mostly set on domain , a pirate character will experience out of place .

Some 5e Dungeons & Dragons patch and abilities have ambiguous description that slow down gameplay , but the new Player ’s Handbook could desexualize them .

Map of Fearun with a map of Golarion and a Dnd character

Custom Image by Katarina Cimbaljevic

5D&D’s Oathbreaker Paladins Are Powerful, But Complicated

From The Dungeon Master’s Guide

The archetypal Oathbreaker paladin is a fallen paragon who once swear to a sacred swearword , but eventually break away itto become a powerful protagonist of hate . In burden , Oathbreaker bend a hero into an edgy antihero who can summon an undead army . Control Undead does exactly what it aver , an power that forces undead within their compass to fall to the Oathbreaker ’s thrall . Dreadful Aspect call forth terror in the heart of enemy , make them frightened . Aura of Hate grants a battle royal damage boost to the Oathbreaker as well as any undead and fiends within the aura ’s range , which can be as dangerous as it is useful .

Supernatural Resistance gives the paladin resistance against all nonmagical bludgeoning , piercing , and slash damage . Dread Lord darken the area around an Oathbreaker , dealing psychic terms to frightened creatures caught within at the start of each spell . The dark build attack disadvantaged when made against the Oathbreaker . Lastly , as a bonus action at law , a dim spike quite a little heavy necrotic damage to a tool in stove . When used correctly , Oathbreaker is a herculean subclass - it just requires too many stepsto get there .

4D&D’s Oath Of Conquest Paladins Are Ruthless Warriors

Ironically , Conan the Barbarian conform to the dogma of the Conquest paladin better than any other subclass . The Oath of Conquest is all about bending everybody else to the champion ’s indomitable will , asserting that might makes right and the end always rationalise the way . Conquering Presence make creatures in range frightened of the fighter ’s very comportment . Guided Strike ensures the paladin ’s aim is true , concede a +10 bonus to a individual attack roll . Aura of Conquest reduces the speed of panicky animate being in their presence to zero .

The fifteenth level ability Scornful Rebuke punishes the unworthy who defy to strike the fighter , deal psychic damage to them in the process . Lastly , Invincible Conqueror grants resistance to all damage , an special plan of attack , and meliorate vital . This all - powerful characteristic postulate only the expenditure of an action , and its effects last for a full minute . This is a powerful subclass that makes enemy kneel in reverence , butdoesn’t always mesh with the eternal sleep of the party .

3D&D’s Oath Of Vengeance Paladins Embody Righteous Anger

From The Player’s Handbook

They are the paladins of Vengeance . The bad hombre believably killed their fathers . They should prepare to die . Much like Inigo Montoya , these avenging paladins are commit to righting the wrong of evildoers , even at the cost of their soul . They ’re great for role - playing persona with a bone to pick , and can help inextricably tie a paladin to the central story of almost any campaign . Abjure Enemy affright a creature within range and lowers its movement speed to zero . Vow of Enmity cede the paladin advantage on attack roll made against a specific quarry until the target is dead or unconscious .

Relentless Avenger makes the Vengeance paladins terrifying pursuer , let them move after a successful opportunity attack for half speed . Soul of Vengeance bestow a reaction flack in the Vow of Enmity lineament when the target attack . last , Avenging Angel grants angelic wings , and an aura of threat that frightens all those within the paladin ’s aura . For single - minded ira , no subclass is betterthan Oath of Vengeance .

2D&D’s Oath Of Devotion Paladins Are Paragons Of Virtue

Taking the Oath of Devotion creates about as classical of a champion as any subclass can . These are beau ideal of all that is good , and though their praxis alter , they are about as delicacy - two - place as a character can be . As a final result , their features permit them to call upon their patron deities , or the power of satinpod , courageousness , and compassionateness , to afflict sinner and save the righteous . Sacred Weapon pervade their weapons with divine legerdemain , care extra damage for one mo . Turn the Unholy turns fiends and undead within mountain range , and forces them to flee .

Aura of Devotion shares the champion ’s will with their allies , have them resistant to charms while witting . Its chain increase at level 18 . pureness of Spirit cede the effects of the magic spell Protection from Evil and in force on the paladin permanently . Holy Nimbus cause the Devotion paladin a glisten beacon of hope , dealing effulgent damage to enemies , and an vantage on saving throws against fiends and undead . Devotion paladins are an excellent equipoise of offense and defense , and one of the strongest subclass useable inDnD.

1Oath Of The Ancients Is D&D’s Most Powerful Paladin Subclass

The fabled Green Knights , those that play along the Oath of the Ancients , dedicate themselves not to “ deadly ” principles of good . Instead , they are dedicate to the preservation of all that is good and inhabit in nature , in any agency they bonk how . Light is their symbol and their templet . Nature ’s Wrath entangle foes with spectral vine , restrain them . Turn the Faithless release fey or fiends in range , pressure them to flee .

ButAura of Warding is , without a doubt , the individual lineament that makes Oath of the Ancients borderline develop . It grants electrical resistance to all spell hurt for the hero and their allies . Undying Sentinel yield the champion one chance to be reduced to one hitpoint instead of zero once per retentive rest , provided they are n’t killed outright . Elder Champion combine the paladin to become one with nature itself , giving them regeneration and fillip action enchantment , while also give a disadvantage to creatures that make saving throws against say spells . These feature of speech would be unbelievable in any class , but putting them on paladin puts it over the boundary , making it the most powerful subclass a paladin can take inDungeons & Dragons .

Dungeons and Dragons is a pop tabletop secret plan originally formulate in 1974 by   Ernest Gary Gygax and David Arneson .   The fantasy role - playing game wreak together participant for a movement with various components , including abilities , race , fiber classes , goliath , and gem . The game has drastically elaborate since the ' 70s , with legion update box solidifying and expansions .

Noble Banneret Art from MtG

Heartwarming Redemption art from MtG

Fervent Champion from MtG art

Spectra Ward art from MtG

Dungeons & Dragons Spelljammer Gith Pirate Cover

Knight of Malice art from MtG

A paladin in heavy armor poses heroically in Baldur’s Gate 3

Custom Image by Katarina Cimbaljevic

Serra Paragon from MtG art

Boros Reckoner art from MtG

Knight of Autumn in MtG art

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Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the ’70s, with numerous updated box sets and expansions.

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