Destiny 2

Destiny 2 ’s New donjon , Sundered Doctrine , drags players back to Rhulk ’s pyramid ship once again in the third Episode of the 2024 - 2025 release twelvemonth . In the impose monolith of a ship , you ’ll face leaderless Dread with an unnamed goal ; your goal , however , is clear . campaign through the dungeon ’s challenges and discover the verity of what the Dread are looking for .

In a departure from recentdungeon trend inDestiny 2 , Sundered Doctrine features bosses with remarkably scurvy health totals . This , of course , is compensated for by increasingly hard mechanics that take finesse and coordination to pull off successfully . After Vesper ’s legion ’s tanky final boss , perhaps this change is a placating measure towards those who cried artificial difficulty when Vesper ’s Host was released , or it could be that Bungie ’s puzzle - makers are finally hitting their stride again . Either style , you ’re going to need to keep your wits about you as you turn over deep into what used to be Rhulk ’s domain .

Traversal: Entering The Pyramid Ship

Before You Get To First Encounter, You Need To Get In The Building

Once you ’ve pick up the pursuit to discharge Sundered Doctrine from Ikora , you could travel to the donjon using the node next to the Vow lymph gland in the Throne World . When you bring , you ’ll have a boost in front of you . direct forward until you reach a large chasm , then take the bridge to your left field , jumping up onto the ledge to the left hand of that . Take the first path extend right , then drop into the elbow room below .

There are no secret chests before the first encounter ; the privy chest in this dungeon are found after encounters one and two .

You ’ll meet a few enemies , but it should n’t be anything tricky . After get the better of them all , you’ll see a rectangular formation sticking out of a paries in the second hallway on the left , which you should jump onto and pass through once it move . Drop down through the gap in the quad that follows , falling into another room with some enemy . obtain the small waterfall on the front proper side of the room once the room is clear ; heading through it and down the path will take you to the keep ’s first encounter .

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Encounter 1: Flooded Inspection

A Non-Boss Encounter, But Complex Nonetheless

You ’ll immediately notice a few things when you arrive in the first encounter ’s chamber . First , you ’ll see the beam of Darkness maneuver from a focusing lense at a expectant roulette wheel mounted on the wall . This wheel has the same symbols from Vow of the Disciple place on it ; this is the keep ’s independent mechanic . what is more , there are four rooms surrounding the central room .

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Each way has a cycle similar to the one in the middle chamber , though the out room ’s wheels have only one symbol compared to the middle chamber ’s three . When the encounter begin , one of these three symbol will go white , and the other two should change .

The boss of sundered doctrine in destiny 2 dead

Custom Image by Tobi Stouffer

The showdown work like this :

Once you ’ve followed these step successfully , a notification on the remaining side of the CRT screen read , " The Pyramid have a truth . " This signify you ’ve completed the first part of this encounter and should return to the center elbow room , where two symbols will now be call for . Once you tie in two successfully , you ’ll call for to do , you guess it , three total symbolic representation for the last phase angle of the brush .

you may see where each electron lens can point by looking at the small indicators around its base .

Entrance into Sundered Doctrine in Destiny 2

It can be pretty tricky to line everything up properly , and if you line up a shaft with the wrong wheel , your lenses will despawn , and you ’ll have " failed " the step . You’ll want to start over from that stair , meet more lense and aiming the beams in the veracious direction once again . end up all three phases correctly , and you ’ll move on to the next part of the dungeon : the labyrinth .

Traversal: The Maze

Channel Your Inner Indiana Jones To Make It Through

Under the shelf across from you on the far corner of the room , you ’ll see a small opening that you may enroll through . The other side of this opening will reveal a classic , Indy - elan boulder trap . As long as none of your fireteam likes to prank you like mine does ( I ca n’t believe Eager Edge still exists just to assist my fireteam kill me ) , you should have no trouble using the divots in the side of the student residence to make your way of life up past the bowlder and into the hole that leads to encounter two ’s door .

Encounter 2: Altered Convolution And The Zoetic Lockset

Open The Main Door, Then Defeat The Lock

The second coming upon builds on what befall in skirmish one , but you have to reach the threshold before you get there . To do this , there are a few matter you ’ll require to know . The main mechanic here isusing the Resonance lights to highlight certain symbols on the doorway by rotating the highlight ’s arrangement .

You ’ll need to defeat Perceptor Wizards to obtain stacks of Knowledge , and the number of stacks you have — the number of Wizards you defeat — determines how many spaces the high spot move . The interior bike determines which management the highlight movesand can be exchange by buck the Darkness shard above the wheel .

One Perceptor Wizard gives Heightened Knowledge , two give Brimming Knowledge , and three give overrun Knowledge , similar to thePsion Puzzle from the " Temptation " questofThe Final Shape ’s campaign .

Encounter 1 main room destiny 2 sundered doctrine

Once you finish up highlighting the proper symbol , denote on either side of the door leading to the encounter , that threshold will open .

The Zoetic Lockset

This encounter is complex , and it has many move parts to it . The sports stadium has four wheels , four Shrieker opposition , and four " screens " tie to each Shrieker . For simplicity of explanation , my fireteam and I name them one through four , from left to right .

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Each symbolic representation on each wheel is paired with a specific effect , which is important to note as it will specify how the clash plays out . All four wheels have the same symbolisation . The symbols and their meanings are as play along :

Destiny 2 episode cover with Destiny artwork in the background.

symbolisation

consequence

Empty

wheels into second encounter in sundered doctrine destiny 2

Nothing happen .

cease

Pause the progress bar for 10 - 11 second , which can be used to prolong the DPS form .

Indiana jones boulder room sundered doctrine destiny 2

Hive

Spawns 2 Ogres , one on the right and one on the left .

cognition

exit of trench room in sundered doctrine destiny 2

spawn mathematical group of adds admit Acolytes , a Knight , and three Wizards .

Commune

Shriekers germinate out dark bee , which track players and deal damage .

Destiny 2 characters in a range of colors

Kill

Begins DPS phase .

Also unequaled to this brush is a " Lockset Progression " bar underneath your wellness Browning automatic rifle , filling up in four sections , 15 seconds at a meter . At certain percentages , certain outcome will occur in the sports stadium . The percent and their like result are as follows :

The guardian in the Nether, and the guardian with a taken orb from destiny 2

There ’s a lot go on in this encounter , but it can be done alone if one of your fireteam appendage experience froggy . Pick someone to be your wheel - person , while the other two do sum clear and sustenance . remark as well that the highlighted symbolisation on each wheel will change automatically after it ’s been " read " by a Shrieker . you may prevent this automatic progression by banking Knowledge into the wheel before that wheel ’s Resonance freshness goes out . It ’s a risky ride , but here are the basic steps you should take to overcome this encounter :

Unfortunately , this skirmish is easier said than done . The steps may seem uncomplicated , but the wheels ' automatic progress is more of a hassle than you might think , so check that you ’re ride out on top of the symbols and progressing them at the right times to debar having to deal with this . Either way , you require to check that you lock in Kill - break off - Stop - Stop to get the longest DPS phase possible .

Traversal: Down The Waterfall

Make Your Way To Third Encounter Easily

Once you finish the encounter , the screens will be changed to exhibit Give - Darkness - Enter - Pyramid , which is your clue to move forward in the keep . You should shoot one of the eyes of the defeated Zoetic Lock Shriekers into the spot in front of the threshold . This will reach the door , provide you to move into the second traversal section of the dungeon .

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After heading through the door out of encounter two , you should hop on down the waterfall and continue to make your way through Rhulk ’s horrible Pyramids of Egypt ship . Once you touch the large elbow room with the insect chaff , traversal upward . finally , you ’ll reach a huge Hive ribcage that you should take the air through . On the other side , you ’ll run into — surprise!—another clean puzzler with more lenses .

The wheel from third encounter of sundered doctrine split in half vertically

Thankfully , this teaser is a direct rip from the first encounter . You should point the spark at the corresponding symbols to reach the threshold with the Enter symbolisation above it , which leads you to yet another large room and a seemingly locked doorway . This final door requires you to blast at it to open it , and how far it opens right away correlate to how much terms you do , so whack it as hard as you may to enter the third meeting .

If you ’re not certain which doorway is the proper one , your spook ’s nav mode can train you in the ripe direction .

Encounter 3: Kerrev, The Erased

Separate Truth From Lies In The Final Encounter

Encounter three includes mechanics from both the first and second showdown , culminating in one final test of your fireteam ’s attainment and teamwork . allow ’s set the stage;the master elbow room contains a bike with six symbols on it , three on the left and three on the right . The two room on either side of the main elbow room have steering wheel with still symbols on them . The left way hold the Pyramid , Traveler , Witness , Hive , and Guardian , while the right way carry Light , Darkness , Witch Queen , and Worm . The main room contains the main rack , with Worship , toss off , and Drink underneath down the stairs .

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This encounter is actually simpler than the 2nd , in my view . Essentially , the main wheel will display two financial statement through its symbol ; divide the wheel in left-hand and correct halves , then read it from the top to the bottom to read the statements , one on the left hand and one on the right . These two statements will be random , but do it that one will be truthful to the traditional knowledge of the game , and one will be pretended .

The Drifter and Eris Morn from Destiny 2.

Using your noesis of the plot , determine which is which . If you ’re not sure which is true , run around until you find a Truth - Seeker in either room and look at the symbolization that it drops . The symbol that is drop will be part of the statement that is straight , and the other argument is a lie .

Once you know which statement is imitation , you ’ll call for to run around andpoint the Resonance ray at the cycle hold back the symbolisation from the false program line . In the same way you did in the first encounter , use the lens system to shine the beams on the false statements before go to the center elbow room and set off the main wheel to get off out the balance beam . If you ’ve done it correctly , you should hide in the underground way or in the shadow of pillar while the boss ’s shields burn away , allowing you to deal price .

Some lens will be " mat , " forbid you from circumvolve them . To un - entangle a lens , you ’ll have to destroy three iniquity thorns that will be nearby . To be able to damage these sticker , you ’ll need to kill an Unwritten Attendant that gives you the Unwritten Empowerment buff .

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Repeat these steps of reading , move ray , and activating the wheel until you ’ve defeated the boss . The stateless person phase is n’t super long , and Kerrev ’s stomp also suspends you , making it essential to bide moving and avoid his attacks while you get by equipment casualty . If your fireteam is struggle to hit shots , there ’s no shame in a Cenotaph+Divinity Warlock to help you tally your crits . No matter the scheme you apply , Destiny 2 ’s fresh dungeon should be complete . Sundered Doctrine is redolent of Vow of the Disciple , which is inarguablyone of Bungie ’s best raids , so this dungeon should be a thrill for anyone looking to relive the nostalgia of taking down Rhulk in his own place .

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