While the core rules ofDungeons & Dragons 5eare perhaps the best official iteration of the biz to date , the system is far from perfect . Oftentimes that ’s where homebrewDnDrules come in , allowing players to set their swordplay experience to their liking . While homebrew can be used tomodify the biz to accommodate a picky musical genre of story or character concept , other homebrew rules are broader , implemented to fix larger issues within the rules ofDnD5e .

While player andDMs can start gear up forDnD5.5e , the nail down prescribed rule wo n’t be available until 2024 , so there ’s plenty of time to try homebrew rule for the current version . Some homebrewDnDrules have gained significant popularity within the biotic community because they work well with the existing plot and amend some of the more common problem participant encounter .

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D&D Spellfire Art

DnD Homebrew Rule To Fix Healing Potions

Potions have long been a mainstay ofDungeons & Dragons , and that ’s no different in 5e . While not asrare as some ofDnD ’s other magic items , these vials and bottles full of coloured liquid that bestow wondrous effects are a valuable tool for adventurers . Potions can enhance the drinker ’s strength , turn them invisible , or even mend a deathly injury .

While the diverseness among types of potions inDnDcan be stupefying , one type is perhaps the most authoritative . The lowly potion of healing is straightforward and effective - drinking one restores a varying telephone number of hit point , piece up scrapes or staving off destruction . There are multiple variation of healing potions inDnD , including :

Potion Of Healing

A character holding a trunk in art from Eberron: Forge of the Artificer

Common

2d4 + 2 HP

Potion of Greater Healing

Marvel Rivals Sue Storm, Emma Frost, and Cloak Dagger

Uncommon

4d4 + 4 HP

Potion of Superior Healing

A party of D&D adventurers resting in a forest, with a stump turned into a table holding food.

Rare

8d4 + 8 HP

Potion of Supreme Healing

An illustration showing a number of different potions and magical items D&D players might encounter.

Very rarified

10d4 + 20 HP

In combat , it takes an action to drink any potion , so role player need to weigh the chance costs . Under most circumstances , drinking a potion charter worthful time that could otherwise be spent attacking foes or casting tour ; as such , potions that apply buffs to the drinker are best preemptively imbibed before a fight breaks out . However , as healing potion are only utilitarian after an adventurer gets injured , they ca n’t be utilized in the same mode .

A D&D party in combat on floating platforms.

Without one ofDnD ’s divine ( already receive One D&D changes)or another spellcaster with access to healing , these potions are the only surefire way to restore hit point mid - armed combat , so all of this causes important friction for actor . A frequent homebrew convention forDnD 5eis to change the one action use clock time on healing potions to one incentive action , let players to bring around and still play on their turn .

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DMs bear on this might be too powerful need not care as there ’s an important caution - only healing potion a character fuddle themselves are affected . Any other kind of potion , or a potion administered to another character , still takes a full action . Plus , many players concur that healingcharacters inDungeons & Dragons5eisn’t particularly powerful , which urinate being able-bodied to do so as a bonus activity one of the skillful home brew rules forDnD 5e .

A barbarian holds a greataxe aloft in D&D

DnD Homebrew Rules To Fix Flanking Bonuses

DnDhas an interesting kinship with flanking . While it ’s technically an optional rule inDungeons & Dragons , plenitude of decimeter provide reward on approach rolls to players who flank their targets . RewardingDnDplayers who utilise good tactics is fun , but this rule messes with the secret plan ’s experience in a unknown way . Advantage on an plan of attack is meant to be special - attainable by knock foe prostrate , set on while unobserved , or other somewhat undependable method .

The official flanking principle inDnDremoves the penury for these compelling maneuver , instead admit players to simply walk a few foot further than common to get behind their target . all of a sudden , a tike ’s power to get on - demand advantage with heedless onset seems far less telling .

A common fix to this is to change the flanking bonus from vantage to a flat bonus to the blast roll . This might seem antithetical toDnD 5e ’s finish as unlike systems likePathfinder , DnD5e ’s gameplay is comparativelydesigned to reduce complexity by condensing as many fillip as possible into the advantage system . However , doctor numeral modifier to pealing do subsist in the officialDnDrules .

Artwork of a blood hunter in DnD, one arm covered in blood magic, while the other wields a flaming sword.

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For instance , against ranged attacks , one-half and three - after part cover modify a target ’s armour class by +2 and +5 , respectively . Some DMs use these same numbers for flanking fillip ; a +2 bonus to attack rolls for flanking with one ally , and a +5 incentive for flanking with two or more . If these telephone number seem too gamy , DMs can lower the bonuses , but should remember that advantage on a bun is , on fair , mathematically corresponding to a +5 , and that enemies can benefit from flanking tactics just as well as the adventurers can .

Critical Role’s Blood Hunter Should Be An Official DnD Class

The renowned DM ofCritical Role , Matthew Mercer , has his own homebrewDnDrules , which have been used intermittently on the show . While many suppose rules have made their way into the largerDnDcommunity , there ’s likely none as democratic as Mercer ’s homebrew Blood HunterDnDclass . As5ehas only receive one young social class in the eight years since its loss , home brew classes are a vulgar find online , but these can end up wildly sick or overly - complex . Critical Role ’s Blood Hunter is n’t unadulterated , but it ’s about as tightlipped to an officialDnDclass as homebrew cause .

Warriors who specialise in the lifeforce found within profligate , Blood Hunters tap into the macabre great power of hemocraft to enhance their prowess on the battlefield . The class ' four specialization further divide its often tabu practice session into distinct Orders . Before hisuntimely type demise , Critical Rolefan - favored fictional character Mollymauk Tealeaf was a Ghostslayer , a origin Hunter who ’s preparation involves seeking out and destroying undeath . Lycans are loup-garou - like beingness who can take on a hardy brutal form , but must fight to keep control when injured in armed combat .

Profane souls are a snatch likeDnD ’s Warlocks - they make treaty with otherworldly entities for index even beyond the limit of hemocraft . in conclusion , mutants seem to take inspiration fromThe Witcher , and learn to craft alchemic mutagens that put up brawny boons in exchange for significant drawbacks . Overall , the Blood Hunter grade is great for tables who require a bit more variety out ofDungeons & Dragons5e with a high - quality grade on equation with the official game ’s rules . See how to construct one yourself in the YouTube video fromD&D Beyondbelow :

Gaming

It ’s unclear if versions of these rules , or other regulation that account for the same problems , will be present inDnD5.5e , but players will almost certainly create new home brew fix for any comprehend job withnew5.5erules . Until then , all the above home brew rule go particularly well withDnD5e ’s official rules , and deserve to be added into the actual plot .

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