I know go intoCivilization 7that some changes had been made to its combat system , but I reserve judgement on that until I act the game for myself . Even after playing for several hours , I was somewhat displume on the changes , and I still have n’t fully made up my mind . As a long - time fan of the serial , I could appreciate what they were going for , but also I was n’t sure I like this new style of fighting compared to the old one .

Probablythe biggest variety toCiv 7 ’s combat is its new Commander whole . These represent one of the many waysCivilization 7attempts to streamline its gamesby cutting down on micromanagement . There is also anew combat system for siege inCiv 7that adds some deepness to the process of take settlement . Trying to settle if I liked them or not also made me reconsider how I evaluate changes made to my best-loved secret plan series and why .

How Civ 7 Combat Is Different From Civ 6

Civ 7 Adds New Commanders And Changes Sieges

begin with one of the mostsignificant change fromCiv 6,Civ 7now includes new Commander units . These act military leader within one ’s civilization and have some new special ability . commander can store other military unit , allowing entire US Army to be moved without deliver to individually move each unit . Commanders also gain storey in fight that unlock bonus that they can cede to the units within their area of consequence . to boot , Commanders can issue orders for coordinated attack and let reinforcements to journey to their position automatically .

Civilization 7 has several leaders available for histrion to pass through the Ages of the game , each with their own metier and focus .

Civilization 7also introduced some new nuances to attacking and represent settlement . Whereas previously , players plainly had to trance the urban center shopping center of a given closure , new urban districts and upgrades make taking a settlement a spot more complicated . However , attackers now also have the opportunity to swing armed combat in their favor by taking control condition of a urban center ’s upgrades and change state them against their controllers . Interestingly enough , coastal cities can now be captured by sure naval building block , adding a fresh consideration to where you ’re building your liquidation and how you ’re defending them .

Civilization 7 Napoleon and Charlemagne

Custom image by Katarina Cimbaljevic

Pros Of Civ 7’s Combat Changes

Adding Complexity To Taking Settlements Is A Huge Win

I knew right off that I would really enjoy some changes toCivilization 7 ’s combat . For illustration , it always sort of trouble me that an entire metropolis could be taken with just a single tile . It felt like , calculate on the city center ’s arrangement , it was sometimes easy to cheese a triumph by assault that specific roofing tile from an slant that was gruelling to defend . Now that taking another civilization ’s city can require more steps , armed combat feels more interesting . There can be multiple target you require to take out , with pros and cons about which you target first .

By making naval units more important , Civ 7opens up new scheme .

The power to take coastal closure with naval unit is also a vast advance . adopt a coastal or island village used to be a actual dogfight when you needed to add a land unit across the ocean to capture it , even if you had already demolish its defenses with naval unit . This made ships experience underwhelming , and I often incur myself ignoring my naval force and prioritizing those that could take resolution . By making naval units more important , Civ 7opens up new strategies .

Charlemagne and Catherine the Great in Civ 7

Cons Of Civ 7’s Combat Changes

Streamlining Combat With Commanders Takes Away Some Key Elements

In general , I’m not a big sports fan ofCivilization7 ’s Commander unit of measurement , for a few reasons . First , I ’m not a devotee of stimulate a specific unit be the only type that receives promotions and upgrades . In thepreviousCivilizationgames , case-by-case social unit were promoted based on experience , and you could choose the bonus they would get from it . This appropriate me to select upgrade on an individual base and create dissimilar type of specialists within my regular army . This would allow me to cognise where to deploy sure units , found on the upgrades I give them .

I ’m also a little lacerated about the idea of making it easier to transport large United States Army . While it can be squeamish to preserve time , it also flattens the scheme of the game a bit . How I would get my army from one place to another used to be something I had to regard as part of my strategy . Say an foeman settlement is snuggle well behind bad terrain . My army would be injure by defenders while essay to reach my destination . This push me to be strategic in how I approached a settlement , and where I put my own .

Now that a Commander can pack and take out an United States Army , how an army travels does n’t require as much planning . An obstruction may temporarily slack down this one unit , but that ’s not a vainglorious deal because you do n’t have to find a elbow room to snake an intact U. S. Army through a minute passage . you may just institute your Commander through and unpack once you ’re past the hard terrain . This get to geographical features feel like they weigh less during scrap , which middling takes away from my good sense of absorption .

Civ 7 City With Aerodome & Coffee Factory Resources

I can see why some players would find the erstwhile style of transporting troop to be tedious , but I like that war was a more hard process in olderCivilizationgames . For one thing , combat is only one of several ways to roleplay the game . Difficulties surrounding combat help balance it against the other victory conditions . Also , from an immersive standpoint , I do n’t remember warfare should be streamline and gentle . I always take care the difficulties of moving army and the draw - out process of combat asCiv ’s means of illustrating the reality of war .

Why I Still Can’t Decide If I Like Civ 7’s New Combat System

I Still Can’t Decide If These Changes Are Bad Or Just Different

Often when baffle by sure component ofCiv 7 ’s new combat mechanics , I found myself question , “ Is it bad , or is it just different ? ” I have a lot of hours logged onCiv 6 , and even more onCiv 5 . When transition from5to6 , I call up having some similar grow pains while figuring out the Modern arrangement . However , I came to really enjoy it , andnow here I am wishingCiv 7was more like6 .

This issuance I have has made me realise that I have of late found myself entering my “ old piece yell at clouds ” era of gaming , something I ’m trying to work on . I ’ve been roleplay games for around 25 years , having gotten my start on my mom ’s old NES when I was a kid . While I ’ve never stop playing and bask young games , I have notice myself sometimes criticize unexampled game in my favorite serial for being too different from older installments . While everyone is entitle to their own opinion , I have started questioning the validity of my complaints .

civilisation game have always been wonderful tools that teach role player piece of chronicle in a fun way , but leaders could use a bit of a variety .

Civ 7 Commander Unit During Combat

I think part of this issue stem from the fact that some of my honest-to-goodness deary have become unmanageable to diddle . If someone prefers older novels or movie , it ’s not punishing to find them , but some game even as late as 2010’sSpider - Man : Shattered Dimensionscan be difficult to rule . Thankfully , this seems like less of an military issue now , and more old game are being made available digitally . variety to my favorite franchises , therefore , do n’t mean old gameplay features I enjoyed disappearing or becoming unmanageable to find and can value them for the innovation they are .

civilisation 7 ’s changes have started to develop on me over the 60 minutes I ’ve spent playing the game , and I will likely cease up relish the game the same way I did withCivilization 6 . Like any change in the newCiv , or variety in any game franchise , whether they are respectable or unsound will be a matter of persuasion . Either way , I think it ’s worth at least throw fresh mechanics a shot , even if they are n’t right away appealing to you . While I still have some reservation , I am positive that I will finally enjoyCivilization 7as much as6 .

generator : Civilization / YouTube

A battle between two armies in Civilization VII

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Lafayette in front of a map of America in Civilization 7

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